Elder Scrolls Greymoor

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Elder Scrolls Greymoor
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Part of the Dark Heart of Skyrim year-long adventure, The Elder Scrolls Online: Greymoor arrives May 26 for PC/Mac and June 9 for Xbox One and PlayStation®4. Pre-purchase Greymoor now digitally to receive unique bonus rewards and gain immediate access to the Holdbreaker Warhorse in-game mount (digital only—conditions apply). The Dark Heart of Skyrim beats from the depths in The Elder Scrolls Online: Greymoor, the latest adventure in the Elder Scrolls saga.A chilling evil from the First Era awakens, and Skyrim needs heroes. Explore the snow-swept region of Western Skyrim, discover Tamriel’s hidden history, and face an ancient vampiric threat as part of a year-long story.

This article is about the fort in Whiterun Hold. For the subterranean castle in Blackreach, see Greymoor Keep.

Elder Scrolls Greymoor
Greymoor
TypeSettlement
ContinentTamriel
ProvinceSkyrim
HoldWhiterun
Appears inArena, Skyrim
Fort Greymoor circa 4E 201

Greymoor also called Black Moor[1] or Darkmoor,[nb 1] is a settlement that dominates the center of the Tundra plains of Whiterun Hold, immediately west of the Skyrim city of Whiterun. Fort Greymoor (originally called Black Moor Keep)[2] guards the strategic crossroad which connects Whiterun with the Reach, Hjaalmarch, and Haafingar.[3] The subregion around the Keep is referred to as the Greymoor Foothills (or Western Plains),[4] and the peak of Lone Mountain can be found to the west of the imposing fortress.[5]:545

History[edit]

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Black Moor Keep was in existence since at least 2E 577, when it was occupied by Arkasis the Mad Alchemist while he experimented on the citizens of Whiterun, transforming them into werewolves using alchemical concoctions. When his actions were discovered, Arkasis was chased back to the keep by an angry mob and was forced to flee the hold. These events later went on to be dramatized and reimagined in an Investigator Vale novel known as The Hounds of Black Moor.[2]

In the early years of the Third Era, Darkmoor was ruled by Count Sven Advensen and his wife. Emperor Tiber Septim granted Sven this title and fiefdom upon his retirement from the Imperial Legion.[6] The previous rulers there had been distant cousins to the new Count and his wife, Lady Inga.[7] The couple famously became the guardians of Princess Barenziah, and the future Queen of Morrowind was raised in the small Skyrim village, unaware of her birthright.[6]

During the Imperial Simulacrum in the late Third Era, the village of Black Moor was an active settlement, being ruled by Lord Torben. It had a rivalry with North Keep.[1] It was neighbored by several settlements, including Riverwood to the southeast, and Whiterun to the east.[8]

Elder

By 4E 201, the ruins of Fort Greymoor had been ravaged by war, and collapsed parts of the stone walls were fortified with wooden barricades. The occupants changed regularly, with Orcs, vampires and bandits all having occupied the ruins.[9] During the Stormcloak Rebellion, the fort served as a point of contention between the Imperial Legion and the Stormcloaks, with both sides struggling for control.[3] The Staff of Hasedoki was smuggled into Skyrim the same year,[10] and the Gilgar family dispatched Modig Gilgar to recover the staff, who was ambushed by smugglers intending to rob him at the road next to Fort Greymoor. He quickly dispatched them, with the Last Dragonborn arriving to the scene shortly after, being attacked by a wary Modig, whom they killed.[11]

Gallery[edit]

  • The settlement of Black Moor during the Imperial Simulacrum

Notes[edit]

  • 1.In TES: Arena, 'Black Moor' was also sometimes spelled Blackmoor, Darkmoor, or Greymoor. Some references in the Skyrim data files call the location Fort Blackmoor. The Real Barenziah also describes the fort as 'Darkmoor Keep'.
  • Cut files from ESO indicate that a Dark Brotherhood quest involving assassinating a 'Baron Blackmoore' at his Keep for practicing dark magic was intended to be included, but was cut along with the rest of the faction's content before launch.[UOL 1]

See Also[edit]

  • For game-specific information, see the Arena and Skyrim articles.

References[edit]

  1. ^ abBlack Moor location and rumors in Arena
  2. ^ abMeet the Character - Arkasis — Adandora, Chronicler-at-Large
  3. ^ abEvents of Skyrim
  4. ^Holdings of Jarl Gjalund — Slafknir the Scribe
  5. ^The Elder Scrolls V: Skyrim: Prima Official Game Guide — David Hodgson
  6. ^ abBiography of Queen Barenziah — Stern Gamboge, Imperial Scribe
  7. ^The Real Barenziah — Plitinius Mero
  8. ^Map of Skyrim — The Elder Scrolls: Arena
  9. ^Agnis' dialogue
  10. ^Smuggler's Ledger
  11. ^Smuggler's Trade Notes

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ESO Cut Content — Blackmoore's End

Elder Scrolls Greymoor Trailer

Retrieved from 'https://en.uesp.net/w/index.php?title=Lore:Greymoor&oldid=2194107'

The Elder Scrolls Online: Greymoor takes you into to the frozen world of Western Skyrim ruled by a Vampire Lord. You will be facing mystical dark creatures and choosing the right class at the beginning is important. Depending on the type of gameplay here is an guide on the best class to play in Elder Scrolls Online: Greymoor.

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Best Race for Elder Scrolls Online: Greymoor?

ESO Greymoor has 10 races, each features its own unique attributes that can impact the gameplay. In this guide, we will discuss which is the best race or class to play Greymoor DLC. If you are not able to pick the right one from the start, you will have to struggle more. There are three Elder Scroll Races considered to be the best for ESO Greymoor.

High Elf, Wood Elf, Dark Elf, Argonian, Khajiit, Redguard, Breton, Orc, Nord, and Imperial are the 10 races in Elder Scroll Online. The three best races for Greymoor are High Elf, Breton, and Orc. Each features different attributes that will help you on your journey in Greymoor. Here is why these three races are best for ESO Greymoor.

High Elfs:

High Elfs are the best when it comes to magic. These race works both in PvP and PvE gameplay environment unless you know very well how to utilize their strengths. High Elfs are recommended if you are looking forward to playing as a sorcerer. You will be facing dark magical creatures like vampires and were-wolf in Greymoor, so the best possible magical abilities are boon to carry.

Breton:

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Breton’s race is best for magical damage resistance. Their abilities make them the second-best race for Elder Scrolls Online: Greymoor. Breton’s ability to Spell Resistance empowers this race to double spell resistance as they rank up. Also, the Magical Mastery ability reduces Magicka’s cost of abilities by max 7% if you reach Level 50. So if you are not willing to play as High Elf then go with Breton as the second-best class in Elder Scrolls Online: Greymoor.

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Orc:

Elder Scrolls Greymoor

Do not want magic or magical resistance, then go for Orcs. This is the best class in terms of damage. They are one of the most popular races in the game. If you are looking for using more weapons and less magic then Orc can be your best vehicle. Their abilities give me the power to be an elite craftsman and swift warrior. Both abilities can play a big role in Greymoor DLC.

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If we divide the races into a broader category like Elder Scrolls Online best Healer, best Magicka Damage, best Stamina, etc then here are some recommendations. Breton and High Elf along with Argonian fall in the category of best healers. Bretons are overall best in this part while for bets Magicka Damage High Elf and Dark Elf rules the category.

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Orc, Redguard, and Wood Elf are the best tin terms of stamina. However, it is best to pick a class that suits best to play Greymoor DLC based on its enemies and bosses. So above is our three best race for Elder Scrolls Online: Greymoor.